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Our Lecturers

Masters of haute couture, experts in costume design and digital innovation. A team of outstanding professionals to train the new talents of Italian fashion.

Daniele Angelozzi

Daniele “Danko” Angelozzi is a 3D freelancer and certified Pixologic instructor specializing in collectible sculpture (statues, miniatures, action figures). Additionally, he is active in the field of education, serving as a guest instructor at numerous schools both in Italy and internationally.
With a career that started in the world of 3D for classical productions (VFX and video games), he gradually focused more on sculpture for subjects intended for the production of physical models. He boasts collaborations with companies around the world and the creation of licensed statues featuring cinema icons and characters from Marvel, DC, and Disney.


Lecturer in:

  • Advanced Techniques in Clothing and Prop Creation
Leonardo Assom

Leonardo Assom’s passion for video games began at the age of four. As he grew up, he dedicated himself to learning game development, starting with Game Maker, Blender, SketchUp, and later CryEngine. He specializes in Technical Art but also works on modeling, rigging, and animation using Blender and Maya, sculpture in ZBrush, and occasionally VFX in Unreal Engine.
He has collaborated with several companies, including Broken Arms Games, and has worked as a teacher at the Event Horizon School. Currently, he holds the position of 3D Technical Artist at Dramatic Iceberg, contributing to nearly all of the company’s projects, including Garden In!, available on Steam and Nintendo Switch.


Lecturer in:

  • Blender – Basic to Advanced
  • Unreal
  • Clothing Finalization for the Metaverse – Basic and Advanced

Liliana Barione

Liliana Barione trained as a seamstress and pattern maker at the Damonte fashion school. After gaining experience at prestigious Turin ateliers, she began long collaborations with pattern-making workshops and studios, working as a sample maker or prototype maker for brands such as Valentino, Balenciaga, Dolce & Gabbana, Alexander McQueen, and other major names. Specifically for McQueen, she was involved in overseeing and completing garments destined for Paris fashion shows. Over the past ten years, she has focused on teaching, sharing her experience in pattern making and garment construction.


Lecturer in:

  • Apparel Manufacturing
Dario Bonandin

Dario Bonandin began his studies in the fashion sector at the Academy of Fine Arts of Cuneo, focusing on the Visual Arts department in the Fashion Design course, earning both a first-level diploma and then a second-level diploma. To further develop his skills, he attended a professional course in Tailoring and Garment Construction. He currently works in the retail and custom tailoring sector and also teaches pattern making, embroidery, and creative sewing.


Lecturer in:

  • Embroidery
Christian Colombo

Christian Colombo has nurtured a passion for art and costume creation since childhood. Since 2007, he has specialized in the creation of silicone masks, refining manual sculpting techniques and 3D printing to produce costumes, decorations, and stage props for cinema.
One of the first in Italy to create props for Cosplay, he founded the brand Crazy Prop, standing out for his use of resins and special materials. With the evolution of digital technologies, he expanded his skills in creating armor and scenic accessories.
Since 2018, he has been collaborating with a specialized film laboratory, working on molds for prosthetics, props, and their duplication, alternating work between the workshop and the set.


Lecturer in:

  • Prop Making and Prosthetic
Fabio Cristi

He has been involved in video games since 1996, initially as a journalist and translator, then as a producer for companies such as Milestone, Digital Bros., Midnite, AnotheReality, Mac ‘n’ Cheese, and many others. As a Project Manager, he has worked on banking, healthcare, and fitness projects. He has also taught Game Production at NABA and Event Horizon School.


Lecturer in:

  • Project Methodology
Luca Gallotto, mezzo busto con sguardo sorridente e maglione nero a collo alto. Immagine in bianco e nero
Alessandro Depaoli

Alessandro Depaoli works in digital sculpture with a focus on 3D printing, transforming creative ideas into physical products.
He was trained in music and worked for nearly twenty years as a sound engineer in a recording studio in Turin, before shifting his attention to digital technologies, in a natural progression fueled by his passion for drawing, painting, and miniature decoration.


Lecturer in:

  • Zbrush basic and advanced
  • Advanced 3D sculpture
Laura Diana

Laura Diana began her career as a pattern maker in the late 90s, after graduating from the Istituto Marangoni in Milan. She worked for major Italian fashion houses such as Dolce & Gabbana, Versace, Valentino, and Ferretti, specializing in “flou” pattern making and acquiring expertise in tailoring, fur, and leather goods.
With experience in both ready-to-wear and haute couture, she has managed prototypes, sample collections, and made-to-measure garments for fashion shows and private clients. After serving as the Head of the Pattern Office at Valentino Furs and Ferretti, she embarked on a freelance career, combining pattern making with training young talents, aiming to pass on her experience to new generations.


Lecturer in:

  • Tailoring
Luca Gallotto

Luca Gallotto, originally from Biella, nurtured his passion for textiles by earning a degree as a Textile Industrial Expert from ITIS Q. Sella and later a degree in Architecture from the Polytechnic University of Turin. He began his career in a historic artisan workshop, learning the art of bespoke men’s tailoring and refining pattern making and made-to-measure cutting techniques over time.
At the same time, he developed skills in sales, personnel management, and optimizing business processes, contributing to the growth of the luxury sector. In 2024, he obtained the title of Senior Master Academician at the Accademia Nazionale dei Sartori 1575 Roma, solidifying his position as a reference in bespoke tailoring.
His mission is to preserve and pass on to new generations the value of high craftsmanship, respecting the tradition of the great master tailors.


Lecturer in:

  • Tailoring
Eleonora Litterio

Eleonora Litterio graduated in Fashion Design from the Istituto Europeo del Design in Turin. During her studies, she participated in the Erasmus+ program at Hochschule Trier in Germany, an experience that enriched her perspective on the fashion system. After graduation, she worked as a fashion and pattern designer, stylist, and buyer for companies with different target audiences. Feeling the need to deepen her knowledge of pattern making and 3D, she took two courses specializing in the use of Lectra CAD and Clo3d software. She later became a teacher at Scuole Tecniche San Carlo, the Accademia di Moda e Couture, and IED Turin. In 2020, she founded her own studio, Elide – Laboratorio Contemporaneo, where she continues to explore new ideas and projects.


Lecturer in:

  • Sketching
  • 2D Art
Alessandro Marcon

Maker and teacher of new technologies, Alessandro Marcon is the founder of FabLab Cuneo, which he currently coordinates within various projects. He is also a consultant for Innovation at Confartigianato Imprese Cuneo, where he supports companies in their digital transition. He has experience in prototyping and product development, with a particular focus on new technologies in the fashion and accessories sectors.


Lecturer in:

  • Technological application e-Textile
Silvia Mira

Silvia Mira, a graduate in Art History from the University of Turin, specialized in Costume and Fashion History at the School of Specialization in Art History at the University of Florence.
She furthered her training by studying ancient textiles, earning a diploma from CIETA in Lyon. Since 2006, she has organized and conducted numerous seminars on costume for performance arts at the DAMS (Drama, Art, and Music Studies) program in Turin, and in 2014, she was appointed Subject Expert at the Department of Humanities.
She has collaborated with museums and public institutions such as the Museum of Ancient Art at Palazzo Madama, the Venaria Reale, the Accorsi-Ometto Museum of Decorative Arts, Buonconsiglio Castle, Casa Giorgione Museum, and the State Archives of Turin.
As an author of critical essays and exhibition catalogs in the artistic and cultural fields, she has curated various fashion exhibitions spanning from the Gothic era to the 20th century, including Futurismi Futuristi, La Giornata di una Signora, Fili d’Oro e d’Argento, and In Scena! Luci e Colori nei Costumi di Caramba.
Additionally, she has gained experience in the audiovisual sector, overseeing television and film productions and designing costumes for dance, opera, music videos, and cinema.


Lecturer in:

  • History of Costume
Fabrizio Modina

Fabrizio Modina is a professor of fashion design and History of Modern Mythology, a subject he introduced at the Politecnico di Milano, the University of Torino, and HTW Berlin. After fifteen years in the fashion industry as a Designer and Product Manager, he expanded his skills to event planning, interior design, and wedding planning.
Since 2005, as a historian and collector, he has collaborated on the creation of international exhibitions dedicated to Modern Mythology, including Watch Me Move! (Barbican Art Gallery, London) and Cose da un Altro Mondo (National Cinema Museum, Torino). He has curated significant exhibitions for MAO in Torino, MUDEC in Milan, and the Comic-Con Museum in San Diego, as well as conceptualized Star Wars Play for the Complesso del Vittoriano in Rome.

Author of the encyclopedic trilogy Super Robot Files, he is recognized as one of the leading experts in the genre. Since 2022, he has been the president of the M-Cube Foundation, dedicated to the enhancement and preservation of Italy’s Modern Mythology heritage.


Lecturer in:

  • History of Modern Mythology
  • History of Contemporary Fashion
  • Materials
  • Fabric Transition
Marco Natale

Concept artist and storyboard artist, Marco Natale works on storyboards for national and international productions, Rai commercials, and music videos, with experience with Jovanotti, Lamborghini, Prime Video, and Bonelli/Brandon Box/Eagle Pictures. He served as storyboard artist for special effects and concept art for the film Dampyr, which was nominated for a David di Donatello 2023 for VFX.
He has published the noir graphic novel Bacon for Pavesio Editore, starting a trilogy of investigations, hard-boiled atmospheres, and humor in a world of anthropomorphic animals, published in Italy and France.
Marco has taught at several Italian schools and academies, including Event Horizon School and the International School of Comics, and is a Supervisor for the finishing of official HBO and Marvel miniatures. He has worked as an animator and background designer for animated films such as Totò Sapore e la magica storia della pizza, I Magicanti e i 3 elementi, Coccobill, Laura’s Star, among others. Currently, as a 2D artist and Lead storyboard artist, he also works on video games, TV series, and board games.


Lecturer in:

  • Hand drawing
  • Design and moodboard basic and advanced
  • Character Design basic and advanced
Luisa Pelosio

Luisa Pelosio took over the family business founded by Pia Osti in 1920 and now represents its creative soul. She attended the Artistic High School in Milan while simultaneously taking an Interior Design course at the Civica Scuola d’Arte Applicata at the Sforza Castle. She then studied Scenography at the Brera Academy, where she obtained her diploma. The fascination she has always felt for the family business has allowed her to apply her artistic sensitivity to the art of embroidery, modernizing the business while staying true to the tradition and craftsmanship that have made Osti Ricami Alta Moda an Italian excellence.


Lecturer in:

  • Embroidery
Benilde Reis

Benilde Reis is a professor and researcher in Fashion Design at Lusófona University in Lisbon. After earning her undergraduate and master’s degrees in Fashion Design from the University of Beira Interior, she gained experience in the sector as an assistant pattern cutter for Twintex and as a researcher in the U.MAKE.ID project.
From 2016 to 2020, she taught Fashion Design at UBI and also collaborated on the TEXBOOST project, focused on developing high-performance fabrics based on natural fibers. She completed a Ph.D. with an interdisciplinary study on genderless fashion and consumer behavior.
Since 2021, she has been an associate professor in Fashion Design and Production at Lusófona University, with a focus on genderless clothing, digital 3D construction, and advanced patternmaking.


Lecturer in:

  • Bodies
Chiara Villani

After earning a diploma in graphic design, Chiara Villani began a training path in the fashion world, first graduating in Brescia and later in Milan, specializing in textile manipulation. She worked as a teacher of Embroidery Art, consolidating her skills in Textile Design. Versatile and adaptable, she enriched her career with experiences in the artistic sector and also works as a museum operator in Treviglio, where she designs and conducts artistic workshops for all ages. She has also taught art and image in middle school, remaining deeply connected to her passions for fashion and art, and is constantly seeking new creative challenges and opportunities.


Lecturer in:

  • Embroidery
Claudine Vincent

After graduating from the Champollion Art High School in Grenoble, France, Claudine Vincent earned a degree from ESMOD ISEM Paris in “Fashion Technical Disciplines” and obtained a qualification as a Higher Technician in Fashion and Accessories Processes with a Master’s degree from the Piemonte Region. She continued expanding her knowledge with a Master’s degree in Visual Merchandising and Window Dressing at ANVID.
Alongside her work as a fashion designer and pattern maker in France and Italy as a freelancer, she began her career as a trainer at the Accademia del Lusso in Torino, and later with the Accademia Italiana di Moda e Couture, a high fashion professional training school, where she contributed to the formation of new professionals as a director and teacher.
Currently, with the HCLab training project and the Atelier Circolare Sociale Couture Club, she carries out Upcycling projects to share and pass on the skills she has developed, as well as developing activities related to the dissemination of sustainability in the fashion industry, such as workshops, meetings, and conferences.


Lecturer in:

  • Pattern Making
  • Moulage
  • Materials
Gabriele Votta

Graduated from the Academy of Fine Arts in Turin, Gabriele Votta approached digital arts in 2013 and after a couple of years of study began working as a teacher of artistic anatomy, 3D sculpture and Creature Design. He entered production the same year specialising in Zbrush, Maya and Unreal Engine, working both in the gaming sector producing game-ready assets and in 3D printing, making action figures for names such as EagleMoss, Reply and Giochi Preziosi. He collaborates with Protocube on the creation of fashion accessories for Dolce & Gabbana, Gucci, Saint Laurent and Prada, as well as working in the Service and Advertising sector at Edge Fx.


Lecturer in:

  • Virtual clothes (physical, dynamic, concept) basic and advanced
  • Fabric Transition
Emanuela Zilio

Since 2000, he has been an EU planner and project manager. Her education, bridging between humanistic (Degree in History, Master in European Politics, Policies and Society) and technical-scientific disciplines (PhD in Science of Languages – visual and interactive languages of the New Media), together with her strong curiosity for knowledge, have led her in recent years to collaborate with numerous Universities and Research Institutes in Italy and abroad, public and private European partners, and to carry out research, development and strategic positioning activities.
In 2022 she co-founded the M-Cube Foundation (of which she is Vice-President) and in 2020 the Community Cooperative Viso A Viso (Ostana – CN). Today he is working on projects in which Culture becomes a primary lever in new business models and in actions that see a strong integration between Culture and Technology, including in mountain territories – laboratories with a high potential for innovation.
In 2024 he lives and works in Berlin.


Lecturer in:

  • Modern Mythology
  • Bodies

Contact & Info

educational@fondazionemcube.it
Secretariat +39 392.6328942 // from Mon to Fri – 14.00-16.00